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13/11/20 - Pooling manager

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I spent today putting together a 'pooling system' that will collect and reuse all the energy balls that that Mage's spawn. This is to reduce the strain on the CPU as it originally had to spawn and delete over 200 game objects every 5 seconds. Though this had no effect on my computer, I wanted to ensure that it would be accessible to all kinds of computers.

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