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8/10/20 - Enemies


I used a few hours today to create a base class for the enemies. Both enemies will have two states (Idle & Attacking) that they will switch between depending on if they've spotted the player or not. I also created the sprite for one of the enemies, which I'm naming Eyebats and began creating a script for it that inherits from the enemy base class. The Eyebat's attack is it diving bombing towards the player and dealing damage on collision.
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