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17/11/20 - Improving Clicker weapon

I spent a little bit of time today sorting out the UI and Pause menu's 'canvas component' render mode so that game objects that weren't a part of the canvas would appear in front of the UI instead of behind it. This helped the game look more immersive as the 'clicker' originally was behind the pause menu and allowed me to familiarise myself with Unity's canvas component.

Portfolio_Peice_29.JPG
Portfolio_Peice_30.JPG
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