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29/10/20 - Pause Menu

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I spent today implementing a simple pause menu where you can quit the game or continue playing. By accident, I discovered the weapon will still follow the mouse while paused, so I added a new "weapon" called the "clicker" which is a hand to make it look like the main character is interacting with the UI. This is just a funny gimmick while continuing with the ​main gameplay's concept.

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