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27/11/20 - Polishing AI

Today I was improving the Eyebat's audio so that there wasn't a delay when it's attacking and so that it's louder. In addition, I improved it's code so that it won't attack when stunned. I also made a small change to the Mage's AI script so that it won't move when falling. Both of these changes were made to make the game a more polished and enjoyable product.

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