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7/10/20 - Gun mechanics

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I worked on the gun script today so that it can deal 2 hits of damage and decrease it's ammo amount when used. In addition, I changed the layer's on the stairs so that their colliders would ignore raycasts, to make it easier to hit enemies. To finish off I added a line render to the gun for a laser sight and another to the player sprite so that he had an arm.

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