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Mojo

Mojo is a cute little game about an alien musician who's lost his mojo! Now you must travel around the solar system getting it back while finding the beats for his next masterpiece. 

This was a 48 hour Game Jam created with the Unity Engine and C#.

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My Contributions and improvements

My contributions to the project were:

  • Prototyping

  • Player movement

  • Ship movement

  • Inventory system

  • Audio navigation system 

  • Bug fixing

  • Technical design

Due to the player transitioning between scenes I realised we forgot to implement as a save and load system that would save the player's position, which mini games they completed, etc. Though this system was never implemented due to time, I was proud that I was able to get a simple save and load system working in 2 hours.

I decided to experiment with scriptable objects as a variable so that designers could create new variables with ease, while still being able to edit them when playing the game. 

This game jam has helped me understand how audio systems work as me and Ashley(the other programmer) were spending time trying to remove bugs and ensure it work with the game.

© 2020 by Max Oates. Proudly created with Wix.com

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