
Neptune Point
Neptune Point is a 2D Platformer where you play as a spirit who journeys to a Light house to overcome his anxieties while uncovering the sad tale of the family that once resided there.
This was a 6 month university group project at Falmouth University, created with the Unity Engine and C#.



My Contributions and Improvements
My contributions to the project were:
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Rapid prototyping
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Player movement
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wall climbing
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The save and load system
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Diary manager
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Chest/combination lock puzzle
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The pause menu
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Anxiety mechanic
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Dynamic audio manager
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Rope with physics
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Cat puzzle (Maze)
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Manta-ray puzzle
This project was my first introduction to Fmod so that we could create a dynamic music system. The drum beat was intended to intensify depending on the player's anxiety value. Thought this system did work, it felt like I could have created a better system as limited time was spent learning Fmod.
When working on the diary manager, I should have spent more time testing as near the dead line I realiesed that the size of the UI didn't adjust to the size of the screen. What made it even more difficult was that the problem couldn't be fixed with traditional methods. For example, I would normally tell the canvas to adjust to the screen's size but to no avail.