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Opportunity
My Contributions and Improvements
My contributions to the project were:
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Player movement
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Inventory system
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Audio system
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Animation controller
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Inventory checking system
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Timer/sand storm system
During the development of the game I had been introduced to Unity's blend tree animation system. I was using the system so that I didn't have to switch character sprites via code. However, trying to calculate the direction of player was challenging and didn't always yield good results.
I had also never created an inventory system before. However, this was a great chance to use 'scriptable objects' which allows me to create programmable objects, which I used for each item so designers could input data with ease.
Using scriptable objects also made the the item checking system much easier.
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