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Opportunity 

Opportunity is a short point and click adventure game where you must find and fix the opportunity rover. It's art style combines both a pixel and painted art style. created at Falmouth University's Games Academy.

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This was a 48 hours game jam. Created with Unity and C#

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My Contributions and Improvements

My contributions to the project were:

  • Player movement

  • Inventory system

  • Audio system

  • Animation controller

  • Inventory checking system

  • Timer/sand storm system

During the development of the game I had been introduced to Unity's blend tree animation system. I was using the system so that I didn't have to switch character sprites via code. However, trying to calculate the direction of player was challenging and didn't always yield good results.

I had also never created an inventory system before. However, this was a great chance to use 'scriptable objects' which allows me to create programmable objects, which I used for each item so designers could input data with ease. 

Using scriptable objects also made the the item checking system much easier.

© 2020 by Max Oates. Proudly created with Wix.com

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