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Back Stab Remake

In this Unreal Engine project I recreated the back stab mechanic found in TF2. Though back stab is a mechanic used in most stealth games I wanted to avoid the complexities of third person so that I could focus solely on the gameplay system.

This was something I worked on in my spare time and further developed my skills Unreal Engine C++ and bluprint programming

Areas of learning

During this project I learned:

  • C++ programming

  • Blueprint programming

  • Particle System

  • Actor inheritance

This project allowed me to develope my maths skills and utilised for detecting when the player is behind the enemy.

 

Additionally, though not shown clearly I created a weapon base class to expand on the weapons incase I want to take this project further and include other types of weapons.

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This project also allowed me to get to grips with particle systems and how they are incorporated with other systems in Unreal.

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