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Back Stab Remake

In this Unreal Engine project I recreated the back stab mechanic found in TF2. Though back stab is a mechanic used in most stealth games I wanted to avoid the complexities of third person so that I could focus solely on the gameplay system.

This was something I worked on in my spare time and further developed my skills Unreal Engine C++ and bluprint programming

Areas of learning

During this project I learned:

  • C++ programming

  • Blueprint programming

  • Particle System

  • Actor inheritance

This project allowed me to develope my maths skills and utilised for detecting when the player is behind the enemy.

 

Additionally, though not shown clearly I created a weapon base class to expand on the weapons incase I want to take this project further and include other types of weapons.

This project also allowed me to get to grips with particle systems and how they are incorporated with other systems in Unreal.

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