
Lock On Remake
In this Unreal Engine project I recreated the lock on mechanic from Dark souls. This is current a work in progress.
This was something I worked on in my spare time and further developed my skills Unreal Engine C++ and bluprint programming
Areas of learning
During this project I learned:
-
C++ programming
-
Blueprint programming
-
Widget System (UI)
-
Setting up enemy actors
This project allowed me to develope my C++ programming skills, exploring custom components and setting up C++ to work with blueprint nodes.
This is the first project where I used UI Widgets as well as setting up a custom sprite for the lock on target. This was very valuable for me to learn and take on for further projects.
One area of the project that I'm currently working on is the animation blend tree so that you have locomotion during lock on.