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Lock On Remake

In this Unreal Engine project I recreated the lock on mechanic from Dark souls. This is current a work in progress.

This was something I worked on in my spare time and further developed my skills Unreal Engine C++ and bluprint programming

Areas of learning

During this project I learned:

  • C++ programming

  • Blueprint programming

  • Widget System (UI)

  • Setting up enemy actors

This project allowed me to develope my C++ programming skills, exploring custom components and setting up C++ to work with blueprint nodes.

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This is the first project where I used UI Widgets as well as setting up a custom sprite for the lock on target. This was very valuable for me to learn and take on for further projects.

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One area of the project that I'm currently working on is the animation blend tree so that you have locomotion during lock on.

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