
Magnesis Remake
To further my Unreal Engine skills I recreated Breath of the Wild's Magnesis ability in Unreal Engine 5 & C++
This was something I worked on in my spare time and greatly improved my understanding of Unreal Engine's tools and how to program game mechanics / features in C++
Areas of learning
During this project I learned:
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Rapid prototyping
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C++ programming
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Blueprint programming
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Niagara Systems
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Material system
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Creating C++ components
 
This was a very interacting project as learned new techniques and methods will working on the project. I epecially learned how to use Physics handels and material swapping.
More importantly I learned how to implement and access component through C++. I found this important as it allows me to control the compoent's through code while myself or designers can adjust the component parameters to get the desiered results