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Magnesis Remake

To further my Unreal Engine skills I recreated Breath of the Wild's Magnesis ability in Unreal Engine 5 & C++

This was something I worked on in my spare time and greatly improved my understanding of Unreal Engine's tools and how to program game mechanics / features in C++

Areas of learning

During this project I learned:

  • Rapid prototyping 

  • C++ programming

  • Blueprint programming

  • Niagara Systems

  • Material system

  • Creating C++ components

This was a very interacting project as learned new techniques and methods will working on the project. I epecially learned how to use Physics handels and material swapping.

More importantly I learned how to implement and access component through C++. I found this important as it allows me to control the compoent's through code while myself or designers can adjust the component parameters to get the desiered results

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