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20/10/20 - Tutorial level and Enemy idle animations



I spent today implementing a tutorial level that will teach the basic mechanics of the game. On each floor of the tower the player will learn one or two mechanics, the reason I used 3D text is to save time creating text that fades in and out and to make a tutorial level that looks slightly unique to the usual tutorial levels found in other games. I also implemented in an Idle animation for the enemies to add more detail to the game.
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